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Aylin Sosa
Aylin Sosa
Lead Technical Animation @ Roarty Digital
Hidalgo, Mexico

Summary

Lead Rigging | Technical Animation at Roarty Digital Inc.

8 years of experience in the Animation industry in the following fields: Rigging, Set Dressing and Scene Assembly.

Bachelor's Degree in Animation and VFX.
Master's Degree in Game Development and Design.
ESL (English as Second Language) diploma from Alamo Colleges.

Skills

Character RiggingRiggingScene Assembly3D ModelingSet DressingTexturingVideo Editing

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Modo
Modo
Unity
Unity
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Premiere
Premiere
Photoshop
Photoshop
After Effects
After Effects

Reel

Productions

    • TV Production
      Kid Cowboy
    • Year
      2025
    • Role
      Set Dressing (Early Vis)
    • Company
      Boxel Studio
    • TV Production
      Death and Other Details
    • Year
      2024
    • Role
      Character Rigger
    • Company
      Boxel Studio
    • TV Production
      Twisted Metal
    • Year
      2023
    • Role
      Character Rigger
    • Company
      Boxel Studio
    • TV Production
      Superman and Lois (Season 3)
    • Year
      2023
    • Role
      Character Rigger / Set Dressing Lead
    • Company
      Boxel Studio
    • Movie
      Blue's Big City Adventure
    • Year
      2022
    • Role
      Character Rigger / Set Dressing Lead
    • Company
      Boxel Studio
    • TV Production
      The Santa Clauses (1.05)
    • Year
      2022
    • Role
      3D Rigger / Set Dressing Lead
    • Company
      Boxel Studio
    • TV Production
      Superman and Lois (Season 2)
    • Year
      2022
    • Role
      Character Rigger / Set Dressing Lead
    • Company
      Boxel Studio
    • TV Production
      Pennyworth (3.09)
    • Year
      2023
    • Role
      Scene Assembly Artist
    • Company
      Boxel Studio
    • TV Production
      Me & Mickey (7 episodes)
    • Year
      2022
    • Role
      Set Dressing Lead
    • Company
      Boxel Studio
    • Commercial / Advertisement
      Bolo (advertising)
    • Year
      2022
    • Role
      Character Rigger
    • Company
      Liverpool
    • TV Production
      Hanni and the Wild Woods
    • Year
      2020
    • Role
      Set Dressing Artist
    • Company
      TOBEIT
    • Commercial / Advertisement
      Capitán Fresa: Mira Nomás
    • Year
      2018
    • Role
      Character Modeler and Rigger
    • Company
      MKF Animations
    • Commercial / Advertisement
      Las Aventuras del Profe
    • Year
      2018
    • Role
      Character Modeler and Rigger
    • Company
      MKF Animations, Imagen Television
    • TV Production
      Mexicartoons: Los Residenciables
    • Year
      2018
    • Role
      Character Modeler and Rigger
    • Company
      MKF Animations, Imagen Television

Experience

  • Lead Rigging / Technical Animation at Roarty Digital Inc.
    CA
    October 2024 - Present

    Lead and mentor a team of technical animators, delivering constructive feedback and support to improve their skills and productivity.

  • Principal Rigging Artist / Technical Animator at Roarty Digital Inc.
    CA
    October 2023 - September 2024

    Guide the development of optimized blueprints, promoting best practices and innovative techniques.

  • Rigging Artist / Technical Animator at Roarty Digital Inc.
    CA
    November 2022 - October 2023

    Set up in Unreal Engine: cloth, physics, blueprints, control rig.

  • Rigging Artist at Boxel Studio
    Tijuana, B.C., MX
    January 2020 - November 2022

    Character rigging of digital doubles for VFX productions. Bipedal, vehicle and props rigging for CG productions.

  • Set Dressing Lead at Boxel Studio
    Tijuana, B.C., MX
    January 2019 - November 2022

    Created environments with the Art and Modeling team, making the set and scenes seem real and lived in. Created low-poly sets for the Layout and Animation teams. Preview-Rendered Key Shots for production review and approval.

  • Scene Assembly Lead at Boxel Studio
    Tijuana, B.C., MX
    January 2020 - August 2022

    Final integration and optimization for shot production. Focused on resolving technical issues in the shot's production by closely collaborating with project leads to identify and address the problem.

  • Generalist 3D at MKF Animations
    Mexico City
    January 2018 - September 2018

    Provided modeling and rigging services for marketing purposes

  • Freelance Digital Artist at BMate
    Mexico City
    August 2018 - August 2018

    Provided 3D Animation and Video Editing services for PEMEX General Management.

  • 3D Modeler at Kenkra Estudio
    Pachuca de Soto, Hidalgo
    July 2017 - August 2017

    Created 3D assets for VR projects in Unity.

  • Video Editor at Super 9TV
    Querétaro, MX
    July 2016 - August 2016

    Prepared and edited footage for live broadcast. Broke out content from live shows after broadcast into short social media pieces.

  • Project Manager at Universidad Politécnica Metropolitana de Hidalgo
    Tolcayuca, Hidalgo, Mexico
    March 2016 - July 2016

    Coordination of an educational videogame production